![]() ![]() Fixed player command "+use" causing inconsistent player movement speeds and velocity. Alien Controller: Updated the bouncing ball attack entity to use the "WORLD_BOUNDARY" constant instead of Valve's hardcoded +/- 4096 values, allowing it to spawn and exist outside the old world boundaries. API: Added the Seek method to CASFile for seeking through files, including the SeekFileFlag/SeekFileFlags_t definitions for specifying the seek mode. The whole objective is to score control over enemy’s territories and secure resources and key points of the map for teammates. Game UI: Fixed the key binding list not rendering correctly if the kb_act.lst file doesn't start with a valid category definition. Please have a play with any amount of players and let us know what you think. Added a new way to understand which monster is inside a sample. ![]() Added Christmas player and scientist models. First and foremost, Hezus has built a brand new map "Search 'n Destroy", featuring a combination of assault and territory control styles of game play with up-to 4 playable classes to choose from. ![]()
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